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Flare

Free/Libre Action Roleplaying Engine

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Month: May 2011

2011/05/31

Current Questions Q. Is Flare ready for me to make games? A. No. The funny part about software development: the first 90% is easy, it’s the second 90% that is tough. Though Flare appears (at the surface) close to basic

Clint Bellanger May 31, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/30

Game Slots Here’s a preview of the game slots menu which appears when you want to load a game or start a new game. When clicking on a load slot, I will display the hero’s portrait on the right side.

Clint Bellanger May 30, 2011February 11, 2018 Uncategorized No Comments Read more

2011/05/27

Crazy Code Weekend I’m planning on writing a lot of code this weekend. Fair warning: the latest svn version might not be playable until Monday!

Clint Bellanger May 27, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/24

Tiled and Maps I’m looking at Tiled’s automapping feature as a way to speed up basic map building. I can set up all the ruleset files for each tile set. For my reference, here’s a much-needed tutorial video on Tiled

Clint Bellanger May 24, 2011February 11, 2018 Uncategorized No Comments Read more

2011/05/20

Violence Action RPGs, traditionally, base the core gameplay around violent combat. Flare is no different. So far I’ve been reluctant to include human enemies. Indiscriminately grinding human mobs seems in poor taste, and perhaps a waste of possibility. I’d prefer

Clint Bellanger May 20, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/15

Contributions Lately I’ve gotten several very large contributions to Flare (code and art) that I’ve had to reject. I don’t like doing that. So here are guidelines to helping the project. 0. I might not need help Before I talk

Clint Bellanger May 15, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/09

Flare Vision Loristan asked: “Clint, what is your vision for Flare, what are you trying to ultimately achieve?” I haven’t thought of Flare in exactly those terms yet. So here goes. First, a list of big goals in approximate time

Clint Bellanger May 9, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/07

Joystick Support Artur “Zear” Rojek sends in a patch to add joystick input support for Flare. Excellent! To make that patch really useful, I need to add an aiming option that always aim powers the direction the player is facing.

Clint Bellanger May 7, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/06

Title Menu I’ve added a basic title menu. Along with this I created a semi-generic button class (buttons that are all the same size) which I’ll reuse on the other main menus. The buttons look great and use Lamoot’s interface

Clint Bellanger May 6, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/05

Flare Wiki I set up a Wiki for Flare. I have it open to anyone right now. I’m collecting story ideas for the first Flare game. If you have ideas for areas, quests, bosses, NPCs, etc. please post them!

Clint Bellanger May 5, 2011February 6, 2018 Uncategorized No Comments Read more
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