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Free/Libre Action Roleplaying Engine

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Month: January 2011

2011/01/31

Level Cap raised to 17 I’ve gone ahead and raise the level cap to 17. This allows one hero to unlock the entire proficiency and powers trees. The XP scale will be going through several iterations but should be fine

Clint Bellanger January 31, 2011February 6, 2018 Uncategorized No Comments Read more

2011/01/29

Enemy Power Cooldowns Added cooldowns per power slot (currently melee physical, melee magical, ranged physical, ranged magical) for enemies. While doing so I noticed that enemy ranged powers weren’t using the global cooldown. No wonder they could shoot/cast so quickly!

Clint Bellanger January 29, 2011February 6, 2018 Uncategorized No Comments Read more

2011/01/25

Dispelling the Cave Magic If you’re wondering how I made those Cave Tiles so that they seamlessly fit together, here’s a rough tutorial.

Clint Bellanger January 25, 2011February 6, 2018 Uncategorized No Comments Read more

2011/01/23

High Poly Modeling I want to take the time to do nice, polished, high-poly models. But instead I’m putting that time into Flare. The sprites I need are so small that quality models aren’t really necessary. A superb model might

Clint Bellanger January 23, 2011February 6, 2018 Uncategorized No Comments Read more

2011/01/18

Creature Options I’ve given monsters lots of great powers, but it seems silly for identical creatures to throw out very different powers. I want to be proud of each release… so it’s time to make monster varieties. Goblin witchdoctor Skeleton

Clint Bellanger January 18, 2011February 6, 2018 Uncategorized No Comments Read more

2011/01/12

Indie Games I got to play several great indie games in 2010. Even some very small experiences have left a strong impact on the way I see games. Minecraft I’ve put more hours into Minecraft than any other game this

Clint Bellanger January 12, 2011February 6, 2018 Uncategorized No Comments Read more

2011/01/02

Refactoring Powers II I’ve been working on some tedious refactoring. I’ve got most of the powers moved to config file. Some powers are a bit busted, temporarily. E.g. slingshots will shoot regular arrows. I’ll probably make a new graphic that

Clint Bellanger January 2, 2011February 6, 2018 Uncategorized No Comments Read more

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