Skip to content
Flare

Flare

Free/Libre Action Roleplaying Engine

Menu

  • Download
  • Mods
  • Get Involved
  • FAQ
  • Blog
  • Forums

Month: November 2010

2010/11/29

Art To Do OSARE has a few months of alpha code tasks before it’s time to really focus on more art. However, that new art should trickle in with each release until Beta. New Enemies Dragonmen with paladin and priest

Clint Bellanger November 29, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/22

v0.11 Plans This changes almost daily but it helps me to write things down. The more I write down, the less I have to juggle mentally. four power slots per enemy various power fixes for creature use add slot-based power

Clint Bellanger November 22, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/21

Enemy Powers Playing with enemy powers is far more fun than I expected. If you check out the latest update you’ll find a few bizarre monster combos. My favorite is teleporting antlions.

Clint Bellanger November 21, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/18

Making Powers Configurable v0.10 added hero powers in a pretty crude way. I added power variables as needed until the entire first set was complete. With that finished, now I need to move all the powers out to config files.

Clint Bellanger November 18, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/16

Cave Tilesetdef The “Tilesetdef” file for the Cave tileset is complete and checked in. For those wondering, this is the file spec: The first line is the name of the .png file for the tileset. It’s assumed this file will

Clint Bellanger November 16, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/14

Cave Tileset The first version of the Cave Tileset is complete. Check it out over at Open Game Art! I still need to create the tilesetdef file so it can be used in-game. I might get around to that tomorrow.

Clint Bellanger November 14, 2010February 11, 2018 Uncategorized No Comments Read more

2010/11/11

File Format Changes I made two small changes in some of the file formats. I wanted to make these changes now before too many people rely on them. Basically these new values make much more sense. Save game spawn line

Clint Bellanger November 11, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/07

Isometric Tiles Tutorial Added a tutorial on how to create good-looking isometric 2D tiles using Blender. This should help anyone get started in making custom art for OSARE (and most other isometric games).

Clint Bellanger November 7, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/03

Caves WIP

Clint Bellanger November 3, 2010February 11, 2018 Uncategorized No Comments Read more

2010/11/02

Art Week I have next week off from work. Staying at home. Letting the brain rest. So I’m also putting a moratorium on new osare code next week. Instead, I’ll spend the week relaxing and making osare art. I’m hoping

Clint Bellanger November 2, 2010February 6, 2018 Uncategorized No Comments Read more

Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

Archives

RSS Feed
Copyright © 2023 Flare. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.
  • Log In