Art To Do OSARE has a few months of alpha code tasks before it’s time to really focus on more art. However, that new art should trickle in with each release until Beta. New Enemies Dragonmen with paladin and priest
2010/11/22
v0.11 Plans This changes almost daily but it helps me to write things down. The more I write down, the less I have to juggle mentally. four power slots per enemy various power fixes for creature use add slot-based power
2010/11/21
Enemy Powers Playing with enemy powers is far more fun than I expected. If you check out the latest update you’ll find a few bizarre monster combos. My favorite is teleporting antlions.
2010/11/18
Making Powers Configurable v0.10 added hero powers in a pretty crude way. I added power variables as needed until the entire first set was complete. With that finished, now I need to move all the powers out to config files.
2010/11/16
Cave Tilesetdef The “Tilesetdef” file for the Cave tileset is complete and checked in. For those wondering, this is the file spec: The first line is the name of the .png file for the tileset. It’s assumed this file will
2010/11/14
Cave Tileset The first version of the Cave Tileset is complete. Check it out over at Open Game Art! I still need to create the tilesetdef file so it can be used in-game. I might get around to that tomorrow.
2010/11/11
File Format Changes I made two small changes in some of the file formats. I wanted to make these changes now before too many people rely on them. Basically these new values make much more sense. Save game spawn line
2010/11/07
Isometric Tiles Tutorial Added a tutorial on how to create good-looking isometric 2D tiles using Blender. This should help anyone get started in making custom art for OSARE (and most other isometric games).
2010/11/03
Caves WIP
2010/11/02
Art Week I have next week off from work. Staying at home. Letting the brain rest. So I’m also putting a moratorium on new osare code next week. Instead, I’ll spend the week relaxing and making osare art. I’m hoping