Loot Animation
Making a list of the loot animations I need. Just to keep track. Essentially every item type has a unique icon and loot animation, and possibly a character layer if it is a main/off/body item.
0.08 will contain at least these loot animations:
- Dagger
- Shortsword
- Longsword
- Greatsword
- Wand
- Rod
- Staff
- Greatstaff
- Slingshot
- Shortbow
- Longbow
- Greatbow
- Clothes
- Leather Armor
- Buckler
- Steel Armor
- Shield
- Health Potion
- Mana Potion
- Ring
- Boots
- Belt
- Generic Gem (white and shiny)
It feels like I’m putting a lot of effort into content and not into the engine itself. But, a long loot list will give me enough variables to play with to see if my implementation is flexible enough for real game needs.
2010/08/18