Looking Towards 0.05
I’ve been pretty busy with life and work, so I haven’t really touched anything yet for 0.05. The first step is to narrow down what sounds fun to work on. If I think about the project as a whole it’s overwhelming, but if I focus on a short list of tasks it’s manageable.
Category 1: Map Interaction
- Map interaction (switch toggle, open door/chest/crate/barrel, extinguish brazier)
- Map interactions that edit the map (throw a lever to open a secret wall)
- Map “pressure plate” triggers (e.g. traps or portals)
- Runtime map unloading/loading
Category 2: Menu Interaction
- Word Wrap support for font class
- Upper ASCII on font graphic
- Draggable Icons (Powers and Inventory menus)
- Icon database
2010/04/28