Skip to content
Flare

Flare

Free/Libre Action Roleplaying Engine

Menu

  • Download
  • Mods
  • Get Involved
  • FAQ
  • Blog
  • Forums

Uncategorized

2010/06/30

Minotaur 360

Clint Bellanger June 30, 2010February 11, 2018 Uncategorized No Comments Read more

2010/06/27

Minotaur WIP:

Clint Bellanger June 27, 2010February 11, 2018 Uncategorized No Comments Read more

2010/06/24

OSARE updates might be slow for a couple weeks while I’m apartment hunting. I am still choosing a loot system and I may have settled on something that sticks pretty close to the genre. Updates soon! It is the business

Clint Bellanger June 24, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/21

Analyzing Loot Choosing a loot system is probably the trickiest part; implementation is a close second. Loot affects most subsystems of OSARE: maps, camera position, renderables, mouse state, tooltips, enemies, inventory, events/containers, etc. Here’s what I plan to do with

Clint Bellanger June 21, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/11

OSARE v0.07 Released: Inventory The newest version of OSARE is ready, this time with the focus on Inventory. In game, open the Inventory (I) menu and try out some test equipment! New in this release: Word wrap, size calculation, and

Clint Bellanger June 11, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/08

0.07 Coming Soon 0.07’s main focus is “Inventory”. I will probably package 0.07 this weekend. The current checked-in code represents most (if not all) of 0.07. If you try it out, please send me some feedback. To get loot drops

Clint Bellanger June 8, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/06

Artifacts I got artifacts working in-game. Currently they can be created to boost a few main stats: hp, hp regen, mp, mp regen, accuracy, avoidance, crit, speed. (These bonuses can be added to weapons/armor too, but would be more powerful

Clint Bellanger June 6, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

2010/06/02

Working on 0.07 I’m working on some fun interface stuff for version 0.07. Mouseover tooltips system (done) Word wrap and newline support for text rendering (done) Inventory display and drag/drop arrangement (done) Item Database (done) Changing hero graphic based on

Clint Bellanger June 2, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/28

OSARE v0.06 released! OSARE version 0.06 is now ready for download. New in this release: Tweaked some sound effects due to license questions Added menu open/close sound effects Added map interactions when stepping on certain tiles Added opening containers Added

Clint Bellanger May 28, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/27

Antlion and Goblin Finally finished animating the old Antlion and Goblin models that have been sitting on my hard drive for a year or so. I will probably add a few new animation sequences later (e.g. the antlion needs his

Clint Bellanger May 27, 2010February 6, 2018 Uncategorized No Comments Read more
  • « Previous
  • Next »

Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

Archives

RSS Feed
Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

Read more
Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

Read more
HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

Read more
Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

Read more
Copyright © 2025 Flare. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.
  • Log In