Minotaur 360
2010/06/27
Minotaur WIP:
2010/06/24
OSARE updates might be slow for a couple weeks while I’m apartment hunting. I am still choosing a loot system and I may have settled on something that sticks pretty close to the genre. Updates soon! It is the business
2010/06/21
Analyzing Loot Choosing a loot system is probably the trickiest part; implementation is a close second. Loot affects most subsystems of OSARE: maps, camera position, renderables, mouse state, tooltips, enemies, inventory, events/containers, etc. Here’s what I plan to do with
2010/06/11
OSARE v0.07 Released: Inventory The newest version of OSARE is ready, this time with the focus on Inventory. In game, open the Inventory (I) menu and try out some test equipment! New in this release: Word wrap, size calculation, and
2010/06/08
0.07 Coming Soon 0.07’s main focus is “Inventory”. I will probably package 0.07 this weekend. The current checked-in code represents most (if not all) of 0.07. If you try it out, please send me some feedback. To get loot drops
2010/06/06
Artifacts I got artifacts working in-game. Currently they can be created to boost a few main stats: hp, hp regen, mp, mp regen, accuracy, avoidance, crit, speed. (These bonuses can be added to weapons/armor too, but would be more powerful
2010/06/02
Working on 0.07 I’m working on some fun interface stuff for version 0.07. Mouseover tooltips system (done) Word wrap and newline support for text rendering (done) Inventory display and drag/drop arrangement (done) Item Database (done) Changing hero graphic based on
2010/05/28
OSARE v0.06 released! OSARE version 0.06 is now ready for download. New in this release: Tweaked some sound effects due to license questions Added menu open/close sound effects Added map interactions when stepping on certain tiles Added opening containers Added
2010/05/27
Antlion and Goblin Finally finished animating the old Antlion and Goblin models that have been sitting on my hard drive for a year or so. I will probably add a few new animation sequences later (e.g. the antlion needs his