Enemy Powers Playing with enemy powers is far more fun than I expected. If you check out the latest update you’ll find a few bizarre monster combos. My favorite is teleporting antlions.
2010/11/18
Making Powers Configurable v0.10 added hero powers in a pretty crude way. I added power variables as needed until the entire first set was complete. With that finished, now I need to move all the powers out to config files.
2010/11/16
Cave Tilesetdef The “Tilesetdef” file for the Cave tileset is complete and checked in. For those wondering, this is the file spec: The first line is the name of the .png file for the tileset. It’s assumed this file will
2010/11/14
Cave Tileset The first version of the Cave Tileset is complete. Check it out over at Open Game Art! I still need to create the tilesetdef file so it can be used in-game. I might get around to that tomorrow.
2010/11/11
File Format Changes I made two small changes in some of the file formats. I wanted to make these changes now before too many people rely on them. Basically these new values make much more sense. Save game spawn line
2010/11/07
Isometric Tiles Tutorial Added a tutorial on how to create good-looking isometric 2D tiles using Blender. This should help anyone get started in making custom art for OSARE (and most other isometric games).
2010/11/03
Caves WIP
2010/11/02
Art Week I have next week off from work. Staying at home. Letting the brain rest. So I’m also putting a moratorium on new osare code next week. Instead, I’ll spend the week relaxing and making osare art. I’m hoping
2010/10/29
And next up… Version 0.11 will likely center around monsters. Now that the hero has Powers, it’s only fair if we get skeletal archers and goblin witch-doctors. Features coming up soon that will probably go towards 0.11 Monsters will have
2010/10/25
OSARE version 0.10 “Powers” released New in this version: Magic, melee, and ranged powers Action bar support for powers Click-to-activate action bar and menus XP bar on HUD Minimap on HUD New health/mana bar images New creature: Minotaur README.txt to