Free Gamer and HD Video qubodup over at Free Gamer posted a update about Flare v0.14. He also recorded this 720p HD video of the game running in Linux. Thanks qubodup!
2011/07/07
Flare v0.14 “Main Menus” Released This release is all about wrapping the core gameplay in main menus, pushing Flare closer to feature-completeness. Now players have four game slots to experiment with different builds. Also, choose your gender and a portrait
2011/07/06
Map Progression I’ve been thinking about story progression in terms of maps and tile sets. There are specific tile sets I want to build. Some just because they sound fun, some because I want to cover various elemental themes (sorta
2011/07/05
Windows Ready Here is a Windows release candidate for v0.14. We have a few more minor data changes but the code is ready for testing. And here’s the OSX release candidate for v0.14 v0.14 Testing The current code is the
2011/06/28
Isometric Hero and Heroine I’ve uploaded all the hero/heroine sprite art to OpenGameArt under CC-BY-SA 3.0. Flare v0.16 focus Flare v0.16 will be about Improved Enemies. We need enemies to be smarter, have better pathfinding, attack in packs, etc. Smarter
2011/06/25
Female Sprites added Very exciting — one of the huge art components needed for v0.14 is ready. All the female sprites have been added! There are only a handful of art pieces left for v0.14: Close menu button Close dialog/talker
2011/06/21
Note To Self (Art Scale) Herein I justify the current scale of Flare’s art. I’m writing this because I get tempted to scale the art up often. Here are reasons why it’s not a great idea, and that I should
2011/06/20
Test Build for Windows Here is a Flare test build for Windows. Many of the new v0.14 features are ready (mostly the main menu systems). What’s left before the v0.14 release: Fix some placeholder art Implement OS-specific folder usage Add
2011/06/12
Flare Progress Flare is coming along nicely. Several of you are helping with much-needed cleanup and refactoring of the code. New neat features are being added (e.g. better multi-missile options). I’ve finally rendered the male armor layers without heads. I’ve
2011/06/07
New Character Screen ASCII sketch time! ####### Choose a Portrait ######## Base Type # # # # (*) Human Male # # ( ) Human Female # # ( ) etc # # # # < # # > #