Wyvern Animations Experimenting with Wyvern animations.
2012/02/24
Vacation Last weekend I went on a short trip to New Orleans. Along the way I got some really great game design ideas. There’s nothing like visiting an “unusual” culture to spur new ideas. Notes to self: Bronze Dungeon Mossy
2012/02/14
Wyvern Armature The wings can get a bit funny but they’re decent enough for most practical poses.
2012/02/13
Wyvern WIP Having fun with the low poly wyvern. With every new model I create, I learn just a little more about effective poly use and edge flow. I still feel like I’m stumbling around (and sometimes getting lucky). Example:
2012/02/09
Paypal Donate button added By request of a community member, I’ve added a Paypal Donate button to the sidebar. I also created a Donation Info/Log page to document where the money goes. Regarding Flare’s funding: so far most of Flare
2012/02/08
Portraits by Justin Nichol Congrats to Justin Nichol, who has finished the Creative Commons Fantasy Portrait Marathon! Soon all 30 portraits will appear as NPC options in Flare. [–Update–] All portraits now on OpenGameArt!
2012/01/30
Wyvern, perhaps To break past this EnemyBehavior code, I think the best course of action is to make a new creature that requires new code. I’ll start working on a “wyvern” creature type. Sort of a small flying dragon. Ideally,
2012/01/25
EnemyBehavior I’ve been thinking about the EnemyBehavior interface and it’s tricky. I’m trying to plan for several future enemy types, but not having those spec’d out makes it hard to design the interface. Ideally, I’d code up a few very
2012/01/09
Code Diagram I drew up a quick diagram of how Flare’s code is structured. This mainly shows parent/child/sibling relationship of the main objects. Not all objects and relationships are shown, but this should give you a rough idea of how
2011/12/31
Two Years of Flare If you check the archives you’ll see that Flare v0.01 was released on Jan 1, 2010. That means I started work on Flare a bit over two years ago. Have a nostalgic peek at the v0.01