Isometric Tiles Tutorial Update By popular demand, I’ve updated my Isometric Tiles Tutorial for Blender version 2.6.
2012/04/28
Accuracy? Is an “Accuracy” stat appropriate for action games? Even RPGs which are heavy action? Classic D&D had an “attack” roll separate from a “damage” roll. The attack roll simulates the chaos of combat and relative skills of the attacker
2012/04/23
Cubicle mini tile set Who says Flare has to be Medieval Fantasy? Here’s a mini Cubicle tile set. Perfect for Cubicle Chair Racing! The Cubicle tile set is released under the terms of CC-BY-SA 3.0 (or later). If you are
2012/04/21
Cathedral Structures Have another peek at some rough Cathedral art.
2012/04/19
Tile Set Definitions guide If you’re trying to understand how Flare’s tile sets work, check out this article on Tile Set Definitions. I plan on putting together more tutorials as time permits.
2012/04/16
Cathedral tile set mockup A few months ago I had this grand, weird idea for a Cathedral tile set. It’s a relief to finally be able to show this mockup. Click to see full-size. This is a sample of the
2012/04/15
Flare art featured in HTML5 tutorial Check out this tutorial series by David Ang called Isometric Game Development in HTML 5 Canvas!
2012/04/11
Flare now available in Ubuntu Software Center [12.04] Exciting news by way of Ubuntu Vibes – Flare is now available in the Ubuntu Software Center! Quote: The good news is that Ubuntu 12.04 has latest version of the game in
2012/04/10
Wyvern Elemental Skins The new elemental wyvern skins are complete! I’ve added the art sources to Flare’s github as well.
2012/04/08
A Wyvern for each Element Old palette-based games could do easy (sometimes ugly) color swapping at runtime. But carefully painted, pre-rendered color options look great. (Thanks Justin!) Top left is the Air Wyvern which uses lightning/wind based attacks Top right