2012/04/28

Accuracy?

Is an “Accuracy” stat appropriate for action games? Even RPGs which are heavy action?

Classic D&D had an “attack” roll separate from a “damage” roll. The attack roll simulates the chaos of combat and relative skills of the attacker and defender.

But action games can actually show all of that chaos. The player himself gains combat proficiency. Creature AI can act and react defensively. There’s no need in action games to abstract attacks into a random chance.

2012/04/08


A Wyvern for each Element

Old palette-based games could do easy (sometimes ugly) color swapping at runtime. But carefully painted, pre-rendered color options look great. (Thanks Justin!)

air wyvern
water wyvern

fire wyvern
earth wyvern

  • Top left is the Air Wyvern which uses lightning/wind based attacks
  • Top right is the Water Wyvern which uses water/ice based attacks
  • Bottom left is the Fire Wyvern which uses flame based attacks
  • Bottom right is the Earth Wyvern which uses poison based attacks

It’ll take me a while to render all of the Wyvern animations for each of these (I don’t have a good single-click workflow yet). They’ll be on OGA and in GitHub as soon as they are ready.