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Flare

Free/Libre Action Roleplaying Engine

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Author: Clint Bellanger

2012/04/30

Isometric Tiles Tutorial Update By popular demand, I’ve updated my Isometric Tiles Tutorial for Blender version 2.6.

Clint Bellanger April 30, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/28

Accuracy? Is an “Accuracy” stat appropriate for action games? Even RPGs which are heavy action? Classic D&D had an “attack” roll separate from a “damage” roll. The attack roll simulates the chaos of combat and relative skills of the attacker

Clint Bellanger April 28, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/23

Cubicle mini tile set Who says Flare has to be Medieval Fantasy? Here’s a mini Cubicle tile set. Perfect for Cubicle Chair Racing! The Cubicle tile set is released under the terms of CC-BY-SA 3.0 (or later). If you are

Clint Bellanger April 23, 2012February 11, 2018 Uncategorized No Comments Read more

2012/04/21

Cathedral Structures Have another peek at some rough Cathedral art.

Clint Bellanger April 21, 2012February 11, 2018 Uncategorized No Comments Read more

2012/04/19

Tile Set Definitions guide If you’re trying to understand how Flare’s tile sets work, check out this article on Tile Set Definitions. I plan on putting together more tutorials as time permits.

Clint Bellanger April 19, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/16

Cathedral tile set mockup A few months ago I had this grand, weird idea for a Cathedral tile set. It’s a relief to finally be able to show this mockup. Click to see full-size. This is a sample of the

Clint Bellanger April 16, 2012February 11, 2018 Uncategorized No Comments Read more

2012/04/15

Flare art featured in HTML5 tutorial Check out this tutorial series by David Ang called Isometric Game Development in HTML 5 Canvas!

Clint Bellanger April 15, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/11

Flare now available in Ubuntu Software Center [12.04] Exciting news by way of Ubuntu Vibes – Flare is now available in the Ubuntu Software Center! Quote: The good news is that Ubuntu 12.04 has latest version of the game in

Clint Bellanger April 11, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/10

Wyvern Elemental Skins The new elemental wyvern skins are complete! I’ve added the art sources to Flare’s github as well.

Clint Bellanger April 10, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/08

A Wyvern for each Element Old palette-based games could do easy (sometimes ugly) color swapping at runtime. But carefully painted, pre-rendered color options look great. (Thanks Justin!) Top left is the Air Wyvern which uses lightning/wind based attacks Top right

Clint Bellanger April 8, 2012February 11, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
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  • Flare 1.14 Release Candidate 1 November 17, 2022
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  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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