SDL_ttf dependency added I don’t take adding dependencies lightly. In my mind, every new dependency is another barrier to building, another possible limitation on various platforms. However, SDL_ttf is likely supported to the same extent that SDL_image and SDL_mixer are.
Follow-up Thought to Bug Tale #1 One reason this bug was hard to see was the delayed trigger — something happens in one part of the code (potion use restores health), but the immediate effect actually doesn’t take place until
Bug Tale #1 Today I merged many significant patches added by various contributors. It was time to get back into the swing of things and try out the new code. I was especially excited to try pennomi’s new “monster pack”
Catching up on GitHub I took a few days away from GitHub and Flare to write part of a book chapter, give a talk, and handle other strange affairs. I plan on doing some catching up tonight. Visual Story I’m
Flare v0.14.1 Bugfix Release I’ve tagged v0.14.1 over at the Flare GitHub site. It patches a significant memory leak in the v0.14 release. If you maintain Flare in a distro repo, I suggest updating to this version. I will update
Free Gamer and HD Video qubodup over at Free Gamer posted a update about Flare v0.14. He also recorded this 720p HD video of the game running in Linux. Thanks qubodup!
Flare v0.14 “Main Menus” Released This release is all about wrapping the core gameplay in main menus, pushing Flare closer to feature-completeness. Now players have four game slots to experiment with different builds. Also, choose your gender and a portrait
Map Progression I’ve been thinking about story progression in terms of maps and tile sets. There are specific tile sets I want to build. Some just because they sound fun, some because I want to cover various elemental themes (sorta
Windows Ready Here is a Windows release candidate for v0.14. We have a few more minor data changes but the code is ready for testing. And here’s the OSX release candidate for v0.14 v0.14 Testing The current code is the