This is what happens when I get too much extra time — I start changing things randomly!
I have renamed the following stats (across the game source code and data files).
- Magical is now Mental
- Health is now HP
- Mana is now MP
I’ve done this to make the engine genre-neutral. An additional reason for this is to make populating the Powers menu easier, thematically — I can slot Mental Offense or Mental Defense powers that aren’t necessarily Magical in nature. Later when I add translation support, it will be possible to change the “Mental” label back to “Magical” (if desired).
Also, I did this update with bulk find/replace. I’m sure I broke stuff in the process. If you see something wrong lemme know.
Power Tree Rearrangement
From the change log for r298:
Trying a rearranged Powers tree. - Lore removed, in its place is Channel - Return removed, in its place Block - Blood Strike moved to where Block was - Immobilize added where Blood Strike was - Haste and Cleave swapped - Piering Shot and Multi Shot swapped Additionally with this revision: - New art for Channel - New icons for the rearranged tree, and new base Powers menu - Refactored "requires_ammo" into "requires_offense_weapon" - Added requires_physical_weapon, requires_mental_weapon