Skip to content
Flare

Flare

Free/Libre Action Roleplaying Engine

Menu

  • Download
  • Mods
  • Get Involved
  • FAQ
  • Blog
  • Forums

Month: September 2010

2010/09/11

Projectiles The latest check-in (revision 128) contains simple support for projectiles: arrows and shock spell. Note that Shock isn’t fully implemented (it doesn’t chain). You can’t use Shoot unless you have a ranged weapon equipped. Normally you wouldn’t be able

Clint Bellanger September 11, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/10

Armory Page The new Armory page lists all the weapons and armor currently in the game! Vista Workaround Using Vista but having problems with OSARE? I’ve uploaded v0.09b which may help. It looks like when running an .exe from Windows

Clint Bellanger September 10, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/09

Action Bar and Powers Time to nail down the logistics of the Action Bar and Powers. Action Bar already has a place in the dependency hierarchy: GameEngine -> MenuManager -> MenuActionBar. Note that Avatar.logic() will need to read from MenuActionBar

Clint Bellanger September 9, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/08

Why? I want to write a long overdue post about why I’m making OSARE. So many thoughts churning through my head that I need to commit them to paper so I have room to think again. I turned 30 this

Clint Bellanger September 8, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/06

What’s Next for OSARE? I pushed a lot of new code out this last week. It feels pretty good to sit back and just play the game for a while. I have a hero up to level 6 wearing mostly

Clint Bellanger September 6, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/05

OSARE v0.09 Released A fast release this time! Less than a week since v0.08, I’ve been having lots of fun coding updates. Games are automatically saved upon exit. Level Up system in place! You must meet requirements to equip items

Clint Bellanger September 5, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/04

Averguard Complex Added the last wing of the Averguard Keep: the Complex. The monster composition is significantly harder than the other wings.

Clint Bellanger September 4, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/03

Experience and Leveling Up I’m on a code spree; v0.09 might come soon. The major addition I wanted to do for v0.09 is XP and Levels. I plan to use a very simple system to start: xp granted by killing

Clint Bellanger September 3, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/02

Gold Coins The latest check-in has gold coins dropping from creatures/containers. Warning: if you get over 2 billion gold you might end up with negative 2 billion 🙂 Respawning The latest Google Code check-in allows respawning. Grab this updated code

Clint Bellanger September 2, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/01

OSARE v0.08 “Loot” Released The newest OSARE release is focused on loot. Over 500 items are in the game, dropped from enemies or found in treasure chests. I also added the starting logic for the Log Menu (and a heads-up

Clint Bellanger September 1, 2010February 6, 2018 Uncategorized No Comments Read more
  • Next »

Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

Archives

RSS Feed
Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

Read more
Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

Read more
HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

Read more
Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

Read more
Copyright © 2025 Flare. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.
  • Log In