Title Menu I’ve added a basic title menu. Along with this I created a semi-generic button class (buttons that are all the same size) which I’ll reuse on the other main menus. The buttons look great and use Lamoot’s interface
2011/05/05
Flare Wiki I set up a Wiki for Flare. I have it open to anyone right now. I’m collecting story ideas for the first Flare game. If you have ideas for areas, quests, bosses, NPCs, etc. please post them!
2011/05/04
No Rest for the Wicked v0.14 is ambitious. Let’s take a look. Title Menu The first attempt at a title menu will be completely simple. New class MenuTitle, child of GameSwitcher Centered image/logo on black background Bottom-center: buttons for Play,
2011/05/02
Flare v0.13 released – “Quests” Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding
2011/04/29
Testing for v0.13 I plan to release v0.13 soon. Over the last couple days I improved the Log menu to display help/reminder text for active quests. The new tabbed interface for the Log menu is also ready for achievements and
2011/04/25
Windows test for r359 Here is an out-of-band test release for Flare (for Windows folks). This release is for players interesting in trying the new Quest system. I’ve added a short quest chain that covers a few of the current
2011/04/22
Quest Chain The first quest chain is added to Flare in r353. It walks players through Averguard Keep. Heroes must defeat the bosses of four areas of the Keep; meanwhile they learn a bit about the history of the keep
2011/04/17
CampaignManager v0.13 has a new class called CampaignManager that I’m using to store the progress of the current story. Essentially it is a collection of strings. Various parts of the game engine can read/write these strings to create some persistence
2011/04/16
NPC Me Open Game Art has a new weekly challenge coordinator. User kurtisevan has taken over for me, after I started and ran the contest for one year. The first new challenge: Get in the Game!, where you create a
2011/04/12
Contributions On Hold I’ve been overwhelmed lately by the amount of interest in Flare. For now I’m asking that code/art contributions be put on hold. My personal/professional life is absolutely full for the next few weeks. If stand-alone art or