Quest Chain

The first quest chain is added to Flare in r353. It walks players through Averguard Keep. Heroes must defeat the bosses of four areas of the Keep; meanwhile they learn a bit about the history of the keep (and hints at the larger story).

All this stuff takes a lot of playtesting — e.g. what happens if a player defeats a boss but fails to pick up the quest item he drops? What happens if a player tries to do quests out of planned order? There are many combinations at play. If you try the Averguard Keep quest chain and get stuck let me know. Note I’m not concerned with players who edit their save files incorrectly.

The quest items are using temp icons.

Next up: adding a Quest tab to the log menu.


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