v0.15 coming soon We’ve been busy on v0.15. I know there hasn’t been a new blog post in a while, but simply take a peek at the Flare github network graph to see the action. All of the technical features
2011/11/04
Translations First, I want to thank everyone sending in translations. You guys are awesome, and it makes testing our newest code that much easier. However, fair warning: all of this data is subject to change. The current game data amounts
2011/10/27
In Development for v0.15 Translations Thane is working on translation support. After some deliberation, we decided to use a very simplified set of gettext rules and .po files. This is mainly because I’m always reluctant to add large dependencies to
2011/10/24
Flare in Debian Flare is now a package in Debian (unstable). Wow! Special thanks to Manuel A. Fernandez Montecelo and Jan-Hendrik (hennr) Peters for the legwork. Putting FIRE in Flare! I’ve been on a bit of a code hiatus while
2011/10/22
Relearning Blender I’m messing around with the latest Blender (2.6) after sticking with 2.49 for as long as I could. It will take a while before I feel proficient with the new interface. Most of my previous work carries over.
2011/09/27
Cost of Game Development A nice read: Game budgets, a powers-of-10 overview
2011/09/17
GNU gettext Rather than roll my own translation solution, I think it makes the most sense to simply use GNU gettext. This would obsolete our recent work on the MessageEngine, which essentially is a similar solution. If anyone has advice
2011/09/12
Grassland Preview Let’s take a look at the almost-complete Grassland tile set (click to enlarge). I’ll add more trees, rocks, and various set pieces as needed. New Scale Hero Preview It’s likely that this new scale will be used in
2011/09/06
The Game Plan Flare is only going to be relevant if I release several games: improve the engine each time until it’s proven and practical. I’m going to save the new game scale for game #2. For now I’m going
2011/08/28
Sprite Scale I’ve been experimenting with larger scale sprites. Here is the base human male at the current scale (each tile is 1.5m) and the proposed new scale (each tile is 1m). I’ve applied a high quality normal map to