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Free/Libre Action Roleplaying Engine

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Broken Images

2010/06/06

Artifacts I got artifacts working in-game. Currently they can be created to boost a few main stats: hp, hp regen, mp, mp regen, accuracy, avoidance, crit, speed. (These bonuses can be added to weapons/armor too, but would be more powerful

Clint Bellanger June 6, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

2010/05/06

Town Tiles Testing some medieval building tiles: [–Update–] Done! Medieval Building Tiles

Clint Bellanger May 6, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

2010/04/14

OSARE v0.04 Release OSARE v0.04 is ready for download. New to this version is font support and basic menus. I spent a lot of time in the last few weeks creating several iterations of the graphics for the font, menus,

Clint Bellanger April 14, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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