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Flare

Free/Libre Action Roleplaying Engine

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Author: Clint Bellanger

2011/05/06

Title Menu I’ve added a basic title menu. Along with this I created a semi-generic button class (buttons that are all the same size) which I’ll reuse on the other main menus. The buttons look great and use Lamoot’s interface

Clint Bellanger May 6, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/05

Flare Wiki I set up a Wiki for Flare. I have it open to anyone right now. I’m collecting story ideas for the first Flare game. If you have ideas for areas, quests, bosses, NPCs, etc. please post them!

Clint Bellanger May 5, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/04

No Rest for the Wicked v0.14 is ambitious. Let’s take a look. Title Menu The first attempt at a title menu will be completely simple. New class MenuTitle, child of GameSwitcher Centered image/logo on black background Bottom-center: buttons for Play,

Clint Bellanger May 4, 2011February 6, 2018 Uncategorized No Comments Read more

2011/05/02

Flare v0.13 released – “Quests” Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding

Clint Bellanger May 2, 2011February 11, 2018 Uncategorized No Comments Read more

2011/04/29

Testing for v0.13 I plan to release v0.13 soon. Over the last couple days I improved the Log menu to display help/reminder text for active quests. The new tabbed interface for the Log menu is also ready for achievements and

Clint Bellanger April 29, 2011February 11, 2018 Uncategorized No Comments Read more

2011/04/25

Windows test for r359 Here is an out-of-band test release for Flare (for Windows folks). This release is for players interesting in trying the new Quest system. I’ve added a short quest chain that covers a few of the current

Clint Bellanger April 25, 2011February 6, 2018 Uncategorized No Comments Read more

2011/04/22

Quest Chain The first quest chain is added to Flare in r353. It walks players through Averguard Keep. Heroes must defeat the bosses of four areas of the Keep; meanwhile they learn a bit about the history of the keep

Clint Bellanger April 22, 2011February 6, 2018 Uncategorized No Comments Read more

2011/04/17

CampaignManager v0.13 has a new class called CampaignManager that I’m using to store the progress of the current story. Essentially it is a collection of strings. Various parts of the game engine can read/write these strings to create some persistence

Clint Bellanger April 17, 2011February 6, 2018 Uncategorized No Comments Read more

2011/04/16

NPC Me Open Game Art has a new weekly challenge coordinator. User kurtisevan has taken over for me, after I started and ran the contest for one year. The first new challenge: Get in the Game!, where you create a

Clint Bellanger April 16, 2011February 6, 2018 Uncategorized No Comments Read more

2011/04/12

Contributions On Hold I’ve been overwhelmed lately by the amount of interest in Flare. For now I’m asking that code/art contributions be put on hold. My personal/professional life is absolutely full for the next few weeks. If stand-alone art or

Clint Bellanger April 12, 2011February 6, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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