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Flare

Free/Libre Action Roleplaying Engine

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Year: 2013

2013/02/18

Polymorphable wins a prize for the Liberated Pixel Cup! Congrats to the Polymorphable crew for taking home the Secondary Prize for Teams in the Liberated Pixel Cup! From the LPC results announcement: Last but not least is our secondary prize

Clint Bellanger February 18, 2013February 11, 2018 Uncategorized No Comments Read more

2013/02/07

Using item flavor to tell stories In text adventure games of yore, game designers couldn’t rely on images to communicate each item to the player. Instead it was common to Inspect an item to get a textual description of it.

Clint Bellanger February 7, 2013February 6, 2018 Uncategorized No Comments Read more

2013/01/31

Bicycle – One Game A Month project for January It’s the end of January and I’ve finished up my first One Game A Month project. After slashing and postponing many features I’ve settled on a simple toy that I rather

Clint Bellanger January 31, 2013February 11, 2018 Uncategorized No Comments Read more

2013/01/24

Two very different shooters WARNING: SPOILERS Part of telling a good story is knowing what stories have already been told. I don’t play as many games as I did in my youth, and back then I didn’t have a critical

Clint Bellanger January 24, 2013February 6, 2018 Uncategorized No Comments Read more

2013/01/16

Designing Content Often I’m brainstorming about the high level content of Flare — especially the basic story that will tie the game together. I recognize that Flare isn’t going to be heavily story driven. It’s an Action RPG after all,

Clint Bellanger January 16, 2013February 6, 2018 Uncategorized No Comments Read more

2013/01/14

Flare alpha vs. beta Flare’s engine is close to the feature-completeness line. The features we worked on for v0.18 affected flare-game in a few fundamental ways: Changed from 4 to 10 equipment slots Changed from highly random items to a

Clint Bellanger January 14, 2013February 6, 2018 Uncategorized No Comments Read more

2013/01/03

One Game A Month 2013 I am participating in One Game A Month (along with a ton of other devs) during 2013. Flare will still be my main focus, and some of the games I make will use Flare. I’ve

Clint Bellanger January 3, 2013February 6, 2018 Uncategorized No Comments Read more

2013/01/02

The Witness quote Since Braid I have viewed programming as mostly pragmatic: I know what I want to do, and I know what kinds of things I have to type in to make it happen, but for the most part,

Clint Bellanger January 2, 2013February 6, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

Read more
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