Character Classes and Titles
Flare doesn’t use a strict class system. On character creation there are five choices for starting class, but these are essentially default ways to buy level 1 equipment, attributes, and powers:
- Brute: +1 Physical, starts with Dagger and Blood Strike
- Adept: +1 Mental, starts with Wand and Shock
- Scout: +1 Offense, starts with Slingshot and Piercing Shot
- Keeper: +1 Defense, starts with Wooden Buckler and Heal
- Wanderer: no points spent, starts with extra gold
I’ve intentionally renamed these starting classes to reflect a low level of power. I’ve gone in and created three entire tiers of titles that reflect the power a character gains as she grows.
Attribute | Level 1 | Level 5 | Level 9 |
---|---|---|---|
Physical | Brute | Warrior | Warlord |
Mental | Adept | Wizard | Archwizard |
Offense | Scout | Ranger | Sniper |
Defense | Keeper | Paladin | Templar |
Physical Offense | Knave | Rogue | Assassin |
Physical Defense | Squire | Knight | Lord |
Mental Offense | Slinger | Striker | Tempest |
Mental Defense | Shepherd | Cleric | High Priest |
Physical Mental | Sparkblade | Battle Mage | Battle Archmage |
Offense Defense | Watch | Warden | High Warden |
Other | Wanderer | Adventurer | Hero |
In addition there are two end-level titles. At level 12 a hero would have three attributes maxed and receive the title Master. At level 16 a hero would have all four attributes maxed and receive the title Grand Master.
2012/12/17