Render lighting
This week I’ve taken the time to re-render some of the oldest assets with updated lighting. This includes 3-point lights, ambient light, ambient occlusion, and rendered using the smoother Mitchell-Netravali anti-aliasing. Where possible I left the assets using full alpha transparency.
The difference may be subtle to most, but it’s an important step up in quality.
Before:
After:
2012/07/05