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Free/Libre Action Roleplaying Engine

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Month: March 2012

2012/03/29

Wyvern with diffuse texture Flare artist Justin Nichol has delivered the final Wyvern diffuse texture. See it in action! I’ll be tweaking a couple of the animations (the feet need to do more than just hang there) and adding a

Clint Bellanger March 29, 2012February 11, 2018 Uncategorized No Comments Read more

2012/03/28

Base Hero Updates (WIP) Testing the updated Hero mesh and rig with an attack animation. The mesh has some better topology than before and still clocks in at right under 1k tris. The high-quality normal map is applied (no diffuse

Clint Bellanger March 28, 2012February 11, 2018 Uncategorized No Comments Read more

2012/03/20

New Commissions Flare received a generous donation this week, so we’ll be kicking off new commissions! The Wyvern texture commission is in the works (WIP preview), and I’ve contacted our lead sound guy to do the Wyvern sound effects. I’ve

Clint Bellanger March 20, 2012February 6, 2018 Uncategorized No Comments Read more

2012/03/13

EnemyBehavior I created a “behavior” branch in git for hacking away at the Enemy class logic. A creature “Has-A” behavior so the EnemyBehavior object is a component of Enemy. Encapsulation is a bit messy because the Behavior needs to access

Clint Bellanger March 13, 2012February 6, 2018 Uncategorized No Comments Read more

2012/03/12

0.16 Plans Our ideal release date for v0.16 (March 31) is coming soon. Time is getting away from me due to lots of other life things going on. Absolutely no worries though — progress will come when it’s ready. If

Clint Bellanger March 12, 2012February 6, 2018 Uncategorized No Comments Read more

2012/03/03

Wyvern data added Some WIP Wyvern data has been added to Flare’s “fantasycore” mod. It’s not finished, but it’s useful to test the current animations. Try adding a new Wyvern to an existing map to see how they look. Note

Clint Bellanger March 3, 2012February 6, 2018 Uncategorized No Comments Read more

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