Isometric Hero and Heroine I’ve uploaded all the hero/heroine sprite art to OpenGameArt under CC-BY-SA 3.0. Flare v0.16 focus Flare v0.16 will be about Improved Enemies. We need enemies to be smarter, have better pathfinding, attack in packs, etc. Smarter
2011/06/25
Female Sprites added Very exciting — one of the huge art components needed for v0.14 is ready. All the female sprites have been added! There are only a handful of art pieces left for v0.14: Close menu button Close dialog/talker
2011/06/21
Note To Self (Art Scale) Herein I justify the current scale of Flare’s art. I’m writing this because I get tempted to scale the art up often. Here are reasons why it’s not a great idea, and that I should
2011/06/20
Test Build for Windows Here is a Flare test build for Windows. Many of the new v0.14 features are ready (mostly the main menu systems). What’s left before the v0.14 release: Fix some placeholder art Implement OS-specific folder usage Add
2011/06/12
Flare Progress Flare is coming along nicely. Several of you are helping with much-needed cleanup and refactoring of the code. New neat features are being added (e.g. better multi-missile options). I’ve finally rendered the male armor layers without heads. I’ve
2011/06/07
New Character Screen ASCII sketch time! ####### Choose a Portrait ######## Base Type # # # # (*) Human Male # # ( ) Human Female # # ( ) etc # # # # < # # > #
2011/06/06
Officially Moving To GitHub Flare is taking a distinct change in direction with a move to GitHub. The Google Code page will stay up until v0.14 is released, at least (though it will be increasingly out of date). I’ve posted
2011/06/03
Git? Linus talks about Git [–Update–] I’ve made a copy of Flare on GitHub. I’ll try this out for a while, see how it goes. As part of this, I want to be more open/accepting to contributions. With git, this