Testing for v0.13 I plan to release v0.13 soon. Over the last couple days I improved the Log menu to display help/reminder text for active quests. The new tabbed interface for the Log menu is also ready for achievements and
2011/04/25
Windows test for r359 Here is an out-of-band test release for Flare (for Windows folks). This release is for players interesting in trying the new Quest system. I’ve added a short quest chain that covers a few of the current
2011/04/22
Quest Chain The first quest chain is added to Flare in r353. It walks players through Averguard Keep. Heroes must defeat the bosses of four areas of the Keep; meanwhile they learn a bit about the history of the keep
2011/04/17
CampaignManager v0.13 has a new class called CampaignManager that I’m using to store the progress of the current story. Essentially it is a collection of strings. Various parts of the game engine can read/write these strings to create some persistence
2011/04/16
NPC Me Open Game Art has a new weekly challenge coordinator. User kurtisevan has taken over for me, after I started and ran the contest for one year. The first new challenge: Get in the Game!, where you create a
2011/04/12
Contributions On Hold I’ve been overwhelmed lately by the amount of interest in Flare. For now I’m asking that code/art contributions be put on hold. My personal/professional life is absolutely full for the next few weeks. If stand-alone art or
2011/04/10
Flare Timeline This is the approximate timeline from where we are now to Flare’s first full game. April 2011: Flare v0.13 “Quests” In late April, Flare v0.13 will be released. It will contain talking NPCs and support for simple quests.
2011/04/06
Monologue The latest check-in has example dialog support. Well, really at this point it’s Monologue (the hero doesn’t talk back yet). I also have support for completing dialog options (same function for completing quests) and awarding xp, gold, and loot.
2011/04/04
CampaignManager.cpp I started the very basic framework for the Campaign (story) Manager class for Flare. Right now all it does is read/write a bool status[1024] from the save file (as plaintext hex, cause that sounded good at the time). On