And next up… Version 0.11 will likely center around monsters. Now that the hero has Powers, it’s only fair if we get skeletal archers and goblin witch-doctors. Features coming up soon that will probably go towards 0.11 Monsters will have
2010/10/25
OSARE version 0.10 “Powers” released New in this version: Magic, melee, and ranged powers Action bar support for powers Click-to-activate action bar and menus XP bar on HUD Minimap on HUD New health/mana bar images New creature: Minotaur README.txt to
2010/10/17
v0.10 Progress I have most things I want done for v0.10. The only thing I’d want to add in this release is placing potions on the action bar. But seeing as there isn’t an easy way to get potions right
2010/10/15
Hello How are you? I am busy. I’m considering replacing the “Charge” power. It would just be a pain to implement. I need to replace it with a Shield Bash or a Missile Ward. I’m hiring a sound effects/foley artist
2010/10/07
Too busy! So I squandered my lunch break on this. [–update–] Added a starfield background (view at 480p) and bullets.
2010/10/03
Power Sound Effects I’m adding sound effects to powers. These are the ones that need effects; crossing them out as I add them to my local build. Shoot (slingshot/bow) Block (hollow metal thump) Warcry (yell echo) Shock (electricity) – augmentality