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Month: June 2010

2010/06/30

Minotaur 360

Clint Bellanger June 30, 2010February 11, 2018 Uncategorized No Comments Read more

2010/06/27

Minotaur WIP:

Clint Bellanger June 27, 2010February 11, 2018 Uncategorized No Comments Read more

2010/06/24

OSARE updates might be slow for a couple weeks while I’m apartment hunting. I am still choosing a loot system and I may have settled on something that sticks pretty close to the genre. Updates soon! It is the business

Clint Bellanger June 24, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/21

Analyzing Loot Choosing a loot system is probably the trickiest part; implementation is a close second. Loot affects most subsystems of OSARE: maps, camera position, renderables, mouse state, tooltips, enemies, inventory, events/containers, etc. Here’s what I plan to do with

Clint Bellanger June 21, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/11

OSARE v0.07 Released: Inventory The newest version of OSARE is ready, this time with the focus on Inventory. In game, open the Inventory (I) menu and try out some test equipment! New in this release: Word wrap, size calculation, and

Clint Bellanger June 11, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/08

0.07 Coming Soon 0.07’s main focus is “Inventory”. I will probably package 0.07 this weekend. The current checked-in code represents most (if not all) of 0.07. If you try it out, please send me some feedback. To get loot drops

Clint Bellanger June 8, 2010February 6, 2018 Uncategorized No Comments Read more

2010/06/06

Artifacts I got artifacts working in-game. Currently they can be created to boost a few main stats: hp, hp regen, mp, mp regen, accuracy, avoidance, crit, speed. (These bonuses can be added to weapons/armor too, but would be more powerful

Clint Bellanger June 6, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

2010/06/02

Working on 0.07 I’m working on some fun interface stuff for version 0.07. Mouseover tooltips system (done) Word wrap and newline support for text rendering (done) Inventory display and drag/drop arrangement (done) Item Database (done) Changing hero graphic based on

Clint Bellanger June 2, 2010February 6, 2018 Uncategorized No Comments Read more

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