Flare v0.13 released – “Quests”

Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding items, killing bosses, or exploring a map area.

Detailed list of changes in v0.13:

  • New “Lost Mines” area by Thane Brimhall (pennomi)
  • MenuTalker code beginnings by Juan PabloTamayo (morris989)
  • Added GameSwitcher class in preparation for Main Menus
  • Block power buffed
  • Framerate fixed. Animations adjusted and should be smoother on low-power systems.
  • Added healing-over-time support for powers.
  • New stat awards on level up.
  • Added new potion levels
  • “Magical” renamed “Mental” for genre neutrality
  • Rearranged power tree. All power slots now implemented
  • New “Channel” spell: short-range spell that costs 0 mana but requires a Mental weapon
  • New “Immobilize” power: use a ranged weapon to pin a creature to the ground
  • New config files to edit resolution, fullscreen, keybindings
  • Updated health bar by Scrittl
  • Stackable items and inventory refactoring by Bonbadil
  • Basic conversations added
  • NPC portrait by Justin Nichol
  • Campaign Manager added to handle quest states
  • Enemies no longer use ranged powers when losing line of sight
  • Added consumable spell scrolls by Thane Brimhall (pennomi)
  • Added elemental spell scroll icons
  • Separated icons into 32px and 64px pages
  • Added NPC ability to advance quest and give rewards
  • Added monster kill to advance quests
  • Added quest loot for monsters
  • Added a tutorial NPC
  • Added on-pickup quest advancement on items
  • Added Averguard Keep quest chain featuring 4 bosses and 3 quest items
  • Added a quest-giver NPC
  • Added key and book icon for quests
  • Added tabbed interface to Log Menu
  • Log Menu has room for Quests, Messages, Statistics, and Achievements
  • Weapon requirements displayed on Power tooltips
  • (bugfix) Enemies no longer run before changing directions when entering combat
  • (bugfix) Enemies leave combat when the player is dead
  • (bugfix) Missing menu deconstruction calls added
  • (bugfix) Correct memory reallocation when chaning equipment
  • (bugfix) Correct resist stats on bows

Downloads

Video

Screenshots



Community Announcements

2011/05/02

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