We’re back!

After, two years of no blog updates, I’m happy to announce Flare 1.12 Release Candidate 1. Version 1.12 brings many engine changes as well as new game content. The purpose of the release candidate is to do a final round of testing, and more importantly, initiate a string freeze. See the release page for the release notes and downloads.

IRC Migration

Before I continue talking about 1.12, I should mention our new IRC channel. With the recent exodus from Freenode, we also moved our IRC channel to FreeGameDev.net‘s server. You can join via web chat here, or connect manually to irc.freegamedev.net:6697/#flarerpg.

Translating 1.12

New content means there are several new strings that are in need of translating. If you’re interested in helping, be sure to read over the Translations page on the wiki. The string freeze begins today, July 3, and ends on August 1. However, I’m willing to extend this time period by another month if translators need more time.

Downloads

Version 1.12 marks the return of the MacOS build! I’ve only been able to test it on MacOS High Sierra, so please do give feedback if you use another version of MacOS.

For the release candidate, downloads are only available on Github. The final release will additionally have them on itch.io and Sourceforge.

Flare 1.12 Release Candidate 1

14 thoughts on “Flare 1.12 Release Candidate 1

  • July 8, 2021 at 4:50 pm
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    Android. Don’t start game after intro. Intro repeats. Where to find logs and what you need to send?

    Reply
    • July 8, 2021 at 4:58 pm
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      If you installed the game content to “/sdcard/Flare/mods/”, you should be able to find the log file at “/sdcard/Flare/config/flare_log.txt”.

      Reply
      • July 9, 2021 at 6:25 am
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        ### Flare log file

        INFO: Flare 1.11 (Android)
        INFO: Active mods: default, fantasycore (1.11), empyrean_campaign (1.11)
        INFO: MessageEngine: Using language ‘be’
        INFO: InputState: 1 joystick(s) found.
        INFO: InputState: Joystick 0, Android Accelerometer
        INFO: Using Render Device: SDLHardwareRenderDevice (hardware, SDL 2, Android)
        INFO: RenderDevice: 1 display(s), using display 0 (1344×720 @ 60hz)
        INFO: RenderDevice: Internal render size is 1120×600
        INFO: RenderDevice: Window size is 1344×720
        INFO: RenderDevice: Fullscreen=1, Hardware surfaces=1, Vsync=1, Texture Filter=1
        INFO: RenderDevice: Display DPI is 320.000000
        INFO: RenderDevice: Internal render size is 896×480
        INFO: SoundManager: Using SDLSoundManager (SDL2, android)
        INFO: GameStateCutscene: Loading cutscene ‘cutscenes/intro.txt’
        INFO: GameStateCutscene: No scenes defined in cutscene file cutscenes/intro.txt
        INFO: Map: Loading map ‘maps/spawn.txt’
        INFO: Map: Loading map ‘maps/arrival.txt’
        INFO: Map: Loading map ‘maps/spawn.txt’
        INFO: SaveLoad: Could not open stash file ‘/sdcard/Flare/saves/empyrean/1/stash_HC.txt’. This may be because it hasn’t been created yet.
        INFO: Map: Loading map ‘maps/arrival.txt’
        INFO: GameStateCutscene: Loading cutscene ‘cutscenes/backstory.txt’
        INFO: Map: Loading map ‘maps/spawn.txt’
        INFO: Map: Loading map ‘maps/arrival.txt’
        INFO: InputState: Minimizing app, saving…
        INFO: InputState: Game saved
        INFO: InputState: Minimizing app, saving…
        INFO: InputState: Game saved
        INFO: GameStateCutscene: Loading cutscene ‘cutscenes/credits.txt’
        INFO: InputState: Minimizing app, saving…
        INFO: InputState: Game saved
        INFO: MessageEngine: Using language ‘be’
        INFO: RenderDevice: Internal render size is 896×480
        INFO: Map: Loading map ‘maps/spawn.txt’
        INFO: Map: Loading map ‘maps/arrival.txt’
        INFO: Map: Loading map ‘maps/river_trail.txt’
        INFO: Map: Loading map ‘maps/perdition_harbor.txt’
        INFO: Map: Loading map ‘maps/hyperspace.txt’
        INFO: Map: Loading map ‘maps/perdition_harbor.txt’
        INFO: Map: Loading map ‘maps/book_of_the_dead.txt’
        INFO: Map: Loading map ‘maps/salted_field.txt’

        Reply
        • July 9, 2021 at 3:35 pm
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          I tested version 1.11, but was unable to reproduce the bug you’re describing. The intro cutscene only played once for me. Maybe I’m misunderstanding?

          If you want, you can try version 1.12rc1. Updated the wiki page to include the links for the APK and the game data: https://github.com/flareteam/flare-engine/wiki/Android-port

          Reply
          • July 9, 2021 at 5:57 pm
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            This is 1.12rc1.

          • July 9, 2021 at 5:57 pm
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            1.11 working

          • July 9, 2021 at 6:06 pm
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            Your log file show version 1.11 for both the engine and mods. If you’re using 1.12rc1, it should have 1.11.114 as the engine version, 1.11.07 for fantasycore, and 1.11.23 for empyrean_campaign.

            Either way, I’m also not able to reproduce the bug on 1.12rc1.

          • July 9, 2021 at 6:05 pm
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            In the game version 1.12rc1 defined as 1.11. Also in the log. I installed from the links in this post.

  • July 9, 2021 at 6:21 pm
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    Sorry, this folder and log remains from the version 1.11. I installed data as requested by the game in the android/ data. There is no log.

    Reply
    • July 9, 2021 at 7:19 pm
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      If there’s no log in “Android/data/org.flare.app/files/config”, then check your device’s internal storage and/or SD card for a “Flare/” directory. It sounds like you already have one that the 1.11 log was in, but there may be one on different storage.

      If you’re unable to find the log file, could you please tell me exactly:
      1. The version that shows in the top right of the main menu
      2. If you go to the Mods section of the Configuration menu, you should be able to tap on the mods in the Active Mods list to get some details about them. I’d like to know the versions of fantasycore and empyrean_campaign.

      Reply
  • July 10, 2021 at 4:34 am
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    Flare 1.1.114
    fantasycore 1.11.07
    campaign 1.11.23

    Reply
    • July 10, 2021 at 12:04 pm
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      Thank you. I will continue to hunt for that bug.

      Reply
  • July 10, 2021 at 6:16 am
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    >Version 1.12 marks the return of the MacOS build! I’ve only been able to test it on MacOS High Sierra, so please do give feedback if you use another version of MacOS.

    Works nicely on macOS Big Sur, both DPI setting enabled/disabled.

    Thank you =^_^=

    Reply
    • July 10, 2021 at 12:05 pm
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      Awesome!

      Reply

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