First off, I want to say thank you to everyone who’s been playing 1.0. The response has been very positive and I, personally, couldn’t be more happy.
We’ve gotten a lot of feedback on bugs and gameplay annoyances, which we’ve fixed for our next release. A full change log will be available when 1.01 is released some time this weekend.
There were a few new/changed strings in the engine and the game data, so we are starting a short string freeze for translators. Translations should be in by 2:00 PM EST on Friday, March 30. Below is a summary of the strings that need attention:
####### ### mods/default/languages/engine.pot ####### #: ../../../src/DeviceList.cpp:55 msgid "" "SDL software renderer\n" "\n" "Often slower, but less likely to have issues." #: ../../../src/DeviceList.cpp:58 msgid "" "SDL hardware renderer\n" "\n" "The default renderer that is often faster than the SDL software renderer." #: ../../../src/SDLInputState.cpp:703 ../../../src/SDLInputState.cpp:707 #: ../../../src/SDLInputState.cpp:711 #, c-format msgid "'%s' is no longer bound to:" ####### ### mods/empyrean_campaign/languages/data.pot ####### #: ../powers/base/magician/thunderstrike.txt:4 msgid "Lightning strikes from the sky with a high chance to critically damage movement-impaired enemies.
Update: Translation is now possible via Transifex for both the engine and game.
1.01 coming soon, string freeze starting today
Good news, man!