Flare Dev Log – improvements and fixes
Justin sends in this report on Flare engine progress. As we’ve been creating and porting game data to the latest engine, we’ve cleaned up a few unhandled glitches.
The Flare devs (who are way better at C++ than I am) are also finishing up an abstraction for all the graphics handling. Flare is no longer limited to SDL1.2 — it can be ported to work with other 2D frameworks without having to gut the entire codebase.
2014/03/05