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Flare

Free/Libre Action Roleplaying Engine

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Month: February 2014

2014/02/17

Developer Log – Books Justin’s back with a Flare engine development update! Adaptive frameskipping Menu config file simplification Removed remaining hardcoded sound effects File parser refactoring Books!

Clint Bellanger February 17, 2014February 6, 2018 Uncategorized No Comments Read more

2014/02/14

Art: Return Stones If you’ve already played the alpha demo you’re familiar with the two-way teleporter circles used for the Warp Zone. Today I worked on an accompanying piece of art that will be used for one-way warps. As an

Clint Bellanger February 14, 2014February 11, 2018 Uncategorized No Comments Read more

2014/02/04

Developer Log Flare developer Justin talks about some new improvements — context sensitive mouse cursors and better handling of missing items.

Clint Bellanger February 4, 2014February 6, 2018 Uncategorized No Comments Read more

Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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