Bicycle – One Game A Month project for January It’s the end of January and I’ve finished up my first One Game A Month project. After slashing and postponing many features I’ve settled on a simple toy that I rather
2013/01/24
Two very different shooters WARNING: SPOILERS Part of telling a good story is knowing what stories have already been told. I don’t play as many games as I did in my youth, and back then I didn’t have a critical
2013/01/16
Designing Content Often I’m brainstorming about the high level content of Flare — especially the basic story that will tie the game together. I recognize that Flare isn’t going to be heavily story driven. It’s an Action RPG after all,
2013/01/14
Flare alpha vs. beta Flare’s engine is close to the feature-completeness line. The features we worked on for v0.18 affected flare-game in a few fundamental ways: Changed from 4 to 10 equipment slots Changed from highly random items to a
2013/01/03
One Game A Month 2013 I am participating in One Game A Month (along with a ton of other devs) during 2013. Flare will still be my main focus, and some of the games I make will use Flare. I’ve
2013/01/02
The Witness quote Since Braid I have viewed programming as mostly pragmatic: I know what I want to do, and I know what kinds of things I have to type in to make it happen, but for the most part,