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Flare

Free/Libre Action Roleplaying Engine

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Month: January 2012

2012/01/30

Wyvern, perhaps To break past this EnemyBehavior code, I think the best course of action is to make a new creature that requires new code. I’ll start working on a “wyvern” creature type. Sort of a small flying dragon. Ideally,

Clint Bellanger January 30, 2012February 6, 2018 Uncategorized No Comments Read more

2012/01/25

EnemyBehavior I’ve been thinking about the EnemyBehavior interface and it’s tricky. I’m trying to plan for several future enemy types, but not having those spec’d out makes it hard to design the interface. Ideally, I’d code up a few very

Clint Bellanger January 25, 2012February 6, 2018 Uncategorized No Comments Read more

2012/01/09

Code Diagram I drew up a quick diagram of how Flare’s code is structured. This mainly shows parent/child/sibling relationship of the main objects. Not all objects and relationships are shown, but this should give you a rough idea of how

Clint Bellanger January 9, 2012February 11, 2018 Uncategorized No Comments Read more

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