Wyvern, perhaps To break past this EnemyBehavior code, I think the best course of action is to make a new creature that requires new code. I’ll start working on a “wyvern” creature type. Sort of a small flying dragon. Ideally,
2012/01/25
EnemyBehavior I’ve been thinking about the EnemyBehavior interface and it’s tricky. I’m trying to plan for several future enemy types, but not having those spec’d out makes it hard to design the interface. Ideally, I’d code up a few very
2012/01/09
Code Diagram I drew up a quick diagram of how Flare’s code is structured. This mainly shows parent/child/sibling relationship of the main objects. Not all objects and relationships are shown, but this should give you a rough idea of how