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Flare

Free/Libre Action Roleplaying Engine

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Month: October 2011

2011/10/27

In Development for v0.15 Translations Thane is working on translation support. After some deliberation, we decided to use a very simplified set of gettext rules and .po files. This is mainly because I’m always reluctant to add large dependencies to

Clint Bellanger October 27, 2011February 6, 2018 Uncategorized No Comments Read more

2011/10/24

Flare in Debian Flare is now a package in Debian (unstable). Wow! Special thanks to Manuel A. Fernandez Montecelo and Jan-Hendrik (hennr) Peters for the legwork. Putting FIRE in Flare! I’ve been on a bit of a code hiatus while

Clint Bellanger October 24, 2011February 6, 2018 Uncategorized No Comments Read more

2011/10/22

Relearning Blender I’m messing around with the latest Blender (2.6) after sticking with 2.49 for as long as I could. It will take a while before I feel proficient with the new interface. Most of my previous work carries over.

Clint Bellanger October 22, 2011February 6, 2018 Uncategorized No Comments Read more

Latest Blog Posts

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  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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