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Free/Libre Action Roleplaying Engine

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Month: September 2011

2011/09/27

Cost of Game Development A nice read: Game budgets, a powers-of-10 overview

Clint Bellanger September 27, 2011February 6, 2018 Uncategorized No Comments Read more

2011/09/17

GNU gettext Rather than roll my own translation solution, I think it makes the most sense to simply use GNU gettext. This would obsolete our recent work on the MessageEngine, which essentially is a similar solution. If anyone has advice

Clint Bellanger September 17, 2011February 6, 2018 Uncategorized No Comments Read more

2011/09/12

Grassland Preview Let’s take a look at the almost-complete Grassland tile set (click to enlarge). I’ll add more trees, rocks, and various set pieces as needed. New Scale Hero Preview It’s likely that this new scale will be used in

Clint Bellanger September 12, 2011February 11, 2018 Uncategorized No Comments Read more

2011/09/06

The Game Plan Flare is only going to be relevant if I release several games: improve the engine each time until it’s proven and practical. I’m going to save the new game scale for game #2. For now I’m going

Clint Bellanger September 6, 2011February 6, 2018 Uncategorized No Comments Read more

Latest Blog Posts

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  • Flare 1.14 Release Candidate 1 November 17, 2022
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  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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