Flare v0.13 released – “Quests”
Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding items, killing bosses, or exploring a map area.
Detailed list of changes in v0.13:
- New “Lost Mines” area by Thane Brimhall (pennomi)
- MenuTalker code beginnings by Juan PabloTamayo (morris989)
- Added GameSwitcher class in preparation for Main Menus
- Block power buffed
- Framerate fixed. Animations adjusted and should be smoother on low-power systems.
- Added healing-over-time support for powers.
- New stat awards on level up.
- Added new potion levels
- “Magical” renamed “Mental” for genre neutrality
- Rearranged power tree. All power slots now implemented
- New “Channel” spell: short-range spell that costs 0 mana but requires a Mental weapon
- New “Immobilize” power: use a ranged weapon to pin a creature to the ground
- New config files to edit resolution, fullscreen, keybindings
- Updated health bar by Scrittl
- Stackable items and inventory refactoring by Bonbadil
- Basic conversations added
- NPC portrait by Justin Nichol
- Campaign Manager added to handle quest states
- Enemies no longer use ranged powers when losing line of sight
- Added consumable spell scrolls by Thane Brimhall (pennomi)
- Added elemental spell scroll icons
- Separated icons into 32px and 64px pages
- Added NPC ability to advance quest and give rewards
- Added monster kill to advance quests
- Added quest loot for monsters
- Added a tutorial NPC
- Added on-pickup quest advancement on items
- Added Averguard Keep quest chain featuring 4 bosses and 3 quest items
- Added a quest-giver NPC
- Added key and book icon for quests
- Added tabbed interface to Log Menu
- Log Menu has room for Quests, Messages, Statistics, and Achievements
- Weapon requirements displayed on Power tooltips
- (bugfix) Enemies no longer run before changing directions when entering combat
- (bugfix) Enemies leave combat when the player is dead
- (bugfix) Missing menu deconstruction calls added
- (bugfix) Correct memory reallocation when chaning equipment
- (bugfix) Correct resist stats on bows
Downloads
Video
Screenshots
Community Announcements
2011/05/02