Flare 1.15

May 3, 2026

Flare is back with a new look! Let's dive right into what's new:

New Graphics

Version 1.15 introduces remastered graphics that are intended to look best on screens between 1080p and 1440p. Everything, from the characters, to the map tilesets, to the UI, has been revamped. The process involved a lot of work to migrate the workflow to use EEVEE in modern versions of Blender. Just about everything needed to be re-textured, and several models needed mesh and animation tweaks. Replacements were also created for assets that we did not have the source models for.

To celebrate the occasion, I've created a new trailer that revisits the scenes from the 1.0 trailer.

Iron Labyrinth

The next biggest addition to version 1.15 is procedural generation of maps and items. To showcase these new abilities in the engine, the Empyrean Campaign now includes a new side dungeon, the Iron Labyrinth. Delve beneath Perdition Harbor and explore a series of ruins that are scaled to the player's level. The dungeon can be tackled at any point after completing the Krolan's Missing quest.

Within the Iron Labyrinth are plenty of opportunities to find Mastite items. These are special pieces of gear with randomized stats, and are usually very powerful. Lucky players might even find Mastite items outside of the Iron Labyrinth as rewards for tough battles.

Power Tree Updates

All three player power trees in the Empyrean Campaign have been re-balanced. Full change notes are below, but the overall goal was to increase the gained effectiveness from each upgrade level. We also wanted to make the MP curve more gradual as player's level up powers.

Each power tree also gets three new powers; two active and one passive. See the change notes below for details.
To better accommodate the extra powers, players now get 2 power points per level to spend instead of 1.


 Windows

 Linux

 Mac OS (Intel 64-bit)

Android

Sources


Changelog

Engine features

Engine fixes

Game updates

Translation updates