December 17, 2012
Flare doesn't use a strict class system. On character creation there are five choices for starting class, but these are essentially default ways to buy level 1 equipment, attributes, and powers:
I've intentionally renamed these starting classes to reflect a low level of power. I've gone in and created three entire tiers of titles that reflect the power a character gains as she grows.
| Attribute | Level 1 | Level 5 | Level 9 |
|---|---|---|---|
| Physical | Brute | Warrior | Warlord |
| Mental | Adept | Wizard | Archwizard |
| Offense | Scout | Ranger | Sniper |
| Defense | Keeper | Paladin | Templar |
| Physical Offense | Knave | Rogue | Assassin |
| Physical Defense | Squire | Knight | Lord |
| Mental Offense | Slinger | Striker | Tempest |
| Mental Defense | Shepherd | Cleric | High Priest |
| Physical Mental | Sparkblade | Battle Mage | Battle Archmage |
| Offense Defense | Watch | Warden | High Warden |
| Other | Wanderer | Adventurer | Hero |
In addition there are two end-level titles. At level 12 a hero would have three attributes maxed and receive the title Master. At level 16 a hero would have all four attributes maxed and receive the title Grand Master.