2012/08/24

August 24, 2012

Making Omelets

There's an English idiom: "you have to crack a few eggs to make an omelet". It means that to make something, often it requires destroying something else.

We're doing heavy refactoring of the Flare engine right now. Part of that is breaking things in some places to improve them elsewhere. Just a heads-up for people who play Flare directly from the master source on GitHub:

What kind of work are we doing? Most of the engine has gotten a "second pass". Think of Flare v0.14 as the first "rough draft" of the entire game. Since then we've been making everything more flexible: replacing arrays with vectors, moving options to config files, and optimizing various routines. A few main components are still due some changes, and a couple new core features remain: