2011/10/22

October 22, 2011

Relearning Blender

I'm messing around with the latest Blender (2.6) after sticking with 2.49 for as long as I could. It will take a while before I feel proficient with the new interface.

Most of my previous work carries over. Some of my old baked normals are inverted but that's not a big deal. I haven't tested particles yet but that art (spells effects) is very old now and I'd like to do it better anyway.

Progress

Life events have claimed most of my free time and Flare has been pretty stagnant for a couple months. Time to start turning down other side projects and get back into focus.

Here are the major tasks that need attention.

Nothing flashing nor fun to work on. I'm sure that's a big part of why I'm in a rut. So what might be fun instead?

Fun Stuff

I have a very primitive action RPG done, but there are some things that deserve improvement. Here are some long-term plans. Some of these might be worth fixing before the first game.