July 18, 2011
I took a few days away from GitHub and Flare to write part of a book chapter, give a talk, and handle other strange affairs. I plan on doing some catching up tonight.
I'm working with Flare concept artist Justin Nichol on hammering out the visual story of Flare's first game. We took the map progression I posted about recently and wove it into a basic story. Justin is working on various environmental concept pieces which will guide the building of new tile sets.
I plan to post more about the story soon.