Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding items, killing bosses, or exploring a map area.
Detailed list of changes in v0.13:
New "Lost Mines" area by Thane Brimhall (pennomi)
MenuTalker code beginnings by Juan PabloTamayo (morris989)
Added GameSwitcher class in preparation for Main Menus
Block power buffed
Framerate fixed. Animations adjusted and should be smoother on low-power systems.
Added healing-over-time support for powers.
New stat awards on level up.
Added new potion levels
"Magical" renamed "Mental" for genre neutrality
Rearranged power tree. All power slots now implemented
New "Channel" spell: short-range spell that costs 0 mana but requires a Mental weapon
New "Immobilize" power: use a ranged weapon to pin a creature to the ground
New config files to edit resolution, fullscreen, keybindings
Updated health bar by Scrittl
Stackable items and inventory refactoring by Bonbadil
Basic conversations added
NPC portrait by Justin Nichol
Campaign Manager added to handle quest states
Enemies no longer use ranged powers when losing line of sight
Added consumable spell scrolls by Thane Brimhall (pennomi)
Added elemental spell scroll icons
Separated icons into 32px and 64px pages
Added NPC ability to advance quest and give rewards