2011/04/17

April 17, 2011

CampaignManager

v0.13 has a new class called CampaignManager that I'm using to store the progress of the current story. Essentially it is a collection of strings. Various parts of the game engine can read/write these strings to create some persistence and progress in the game world.

Related To Do:

v0.13 Quests

With this simple quest implementation in place, I need to create a few archetype quests for v0.13. My plan is to create a simple quest chain that ends in slaying the skeletal warrior Sir Evan Maddox.

Other common types not yet represented:

By covering these basic quest archetypes, I'll have the first Flare quest chain and have examples of how to create each basic type.