2011/04/10

April 10, 2011

Flare Timeline

This is the approximate timeline from where we are now to Flare's first full game.

April 2011: Flare v0.13 "Quests"

In late April, Flare v0.13 will be released. It will contain talking NPCs and support for simple quests.

May 2011: Flare v0.14 "New Game"

In late May, Flare v0.14 will be released. It will contain a Title Menu, New Game Menu, and Load Game Menu.

June 1st, 2011: Feature Freeze

The engine will receive a freeze on major new features after v0.14. Any programming done after v0.14 will focus on making options in the existing engine configurable.

Focus changes from Engine to Game

At this point the focus of this project will switch from making an engine to making a game. Basically, if I can't build a game with this engine then it's useless.

June 2011 through May 2012: Art Assets

I expect to focus an entire year on creating art assets for Flare. More tile sets, creatures, equipment, NPCs, powers, etc. During this time I will be plugging the art into the engine with new test maps, side quests, etc.

June 2012 through Nov 2012: Tell A Story

At the end of 2012 it will be time to pull the assets together into the first Flare game. There should be enough variety to tell a decent story -- even a 20 hour single player campaign would be great for a project like this.

Dec 2012: Post Mortem

Assess the engine as a stand-alone project. Possible outcomes: