2011/03/20

March 20, 2011

Balance - Part 2

I'm testing several balance changes.

The result I'm looking for: I want basic Physical characters to feel sturdier and Physical Defense characters to feel like damage-soaking tanks.

Low-level mages and archers will have lower health. Mages have an easy Heal and early Shield but have to manage mana. Archers have no easy healing but no resource management (e.g. ammo).

I packaged up a Windows build of these changes. Also, I started up a forum thread to talk about balance issues.

Update: Potions

In r295 I have a new low-level potion (25 points, 25 gold). The high level potion has been changed (75 points, 75 gold).