2010/05/15

May 15, 2010

Editing OSARE Maps with Tiled

I'm using Tiled to do most of my OSARE map editing. Here's how my current process works:

There are two types of collision tiles. Empty (0) is no collision. Red (1) is full collision which blocks movement, sight, spells, arrows, etc. Blue (2) is partial collision that only blocks walking, but sight/spells/arrows/flying is still allowed. Blue is used for low obstacles the player can see over and for water/chasms.

Files: