Flare Dev Log – improvements and fixes Justin sends in this report on Flare engine progress. As we’ve been creating and porting game data to the latest engine, we’ve cleaned up a few unhandled glitches. The Flare devs (who are
Developer Log – Books Justin’s back with a Flare engine development update! Adaptive frameskipping Menu config file simplification Removed remaining hardcoded sound effects File parser refactoring Books!
Art: Return Stones If you’ve already played the alpha demo you’re familiar with the two-way teleporter circles used for the Warp Zone. Today I worked on an accompanying piece of art that will be used for one-way warps. As an
Developer Log Flare developer Justin talks about some new improvements — context sensitive mouse cursors and better handling of missing items.
Flare developer log Flare developer Justin recorded this progress update on Engine development! We’re especially excited about the features that make mod handling easier. Check out the latest update in this video:
Flare 2.0 experimental Soon Flare will split into two major versions: Flare 1.x (stable) the engine’s current state, solid and ready for games Flare 2.x (experimental) using SDL2 and adding major new features You’re welcome to join the discussion on
Let’s Play policy Flare Engine is a stand-alone piece of software. Its license (GPL) is completely separate from any game content. Without content there’s not really anything to record. So permission to record a game needs to come from the
Flare engine v0.19 released! Flare v0.19 is ready for modders and players! Most of the changes since the last version are internal to the engine code. Engine changes Power specific stat modifiers (Ryan Dansie) Cutscenes (Stefan Beller) Specify data path
v0.19 Status I pulled igorko’s Power Upgrade feature and removed a test cutscene from flare-game. Barring new bugs, v0.19 is tagged and ready for packaging. Please immediately report any issues. Next step is to summarize the last 8 months (!)
Flare Engine v0.19 ready for translation I’m officially declaring String Freeze for the Engine v0.19. This means translators can begin or update translations safely! The Engine translation files are found on the GitHub repo. And on the GitHub wiki there