(Post written by Justin. This blog isn’t really built for multiple contributors, and I don’t know where else to indicate who’s posting.) A web browser version of Flare had long been a distant wish. Thanks to Emscripten, such a wish
Hey everyone, it’s Justin (dorkster). Clint pointed to my blog as a venue for updates in Flare engine development, yet I’ve failed to make a post since then. Some of you have been following the forums and Github closely as
HD art, one slice at a time We have parallel projects going for Flare, based on the strengths that various contributors are bringing to the project. The engine is 1.0 release candidate stage, and ready for a variety of content
Horde of Cuteness! Flare artist Justin Nichol has an amazing new free culture art project live now — Horde of Cuteness! Justin is building a collection of CC-BY-SA (Share-Alike) images especially for the free/libre game dev community. I love the
Blender scripting for Flare animations Clint here. I’ve been away from the day-to-day Flare engine project for a while, but I’m coming back with some things to share. Just figured out an update for the main Python script I use
Planning flare-game content milestones I’ve settled on the basic main quest and world layout for flare-game. If you want to read a FULL OF SPOILERS and likely to change rough idea of what we’re making: wiki page for World Layout.
Medieval Weapons Sound Effects With Flare we’re getting by on art that we make ourselves, commission in small pieces, or reuse from the Creative Commons art community. Want to support Flare in a big way? Along with supporting an untold
Bloom experiments I wanted to add a bit of bloom post-processing to see if it makes the shiny metals pop. Compare to the animation in the previous post which doesn’t have this added. This kind of effect might normally be
Wandercall armor WIP I’m putting together a simple steel armor set that I’ll be using in early Wandercall testing.
Flare Development Log – Apr 24, 2014 Justin is back with an engine development update! What’s new? “Full” paths are used when referencing files from config files Added attribute documentation Removed support for non-alpha images (i.e. “magic pink”) Better input